Everywhere in the game
- Esc (or the Menu button, or B on a gamepad) leaves a race and returns to the menu.
- The live companion shows the right key, button or tap for the moment you are in. Turn it to Full, Hint or None in Accessibility and controls; ? shows or hides it. Open Accessibility and controls
- New to the game? The guided tour explains it step by step with a virtual presenter and captions. Start the guided tour
- Remap keys, switch to hold or toggle, use one-switch scanning, change the touch layout or turn on assisted practice in Accessibility and controls.
Sports
Prototype simulations: offline practice against labelled AI athletes. Not official, no records.
100 m sprint
Try it: practise 100 m sprint Learn it as a lesson
Goal
- Run 100 m faster than everyone else: alternate your feet in a steady rhythm of about 7 presses per second, and do not move before the gun.
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
2 events
Long jump and triple jump
Try it: practise Long jump and triple jump Learn it as a lesson
Goal
- F/J: alternate run-up strides (about 4.6 per second) · Space: take off before the board · ▲/▼: take-off angle · Esc menu
- F/J: run-up strides (about 4.6 per second) · Space: take off before the board · then press the landing foot: hop on the same foot, step on the other · ▲/▼: take-off angle · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Raise the take-off angle | ↑ / W | ▲ | L ↑ |
| Lower the take-off angle | ↓ / S | ▼ | L ↓ |
| Take off | Space | Jump | A |
Scoring
- Longest distance or greatest height wins; your best valid attempt counts.
Distance running and race walking
Try it: practise Distance running and race walking Learn it as a lesson
Goal
- ▲/▼: pace (the first press starts you) · ←/→: move in or out · hold Space: kick · Esc menu
- ▲/▼: pace (the first press starts you) · ←/→: move across the road · hold Space: kick · D: drink at a station · Esc menu
- ▲/▼: pace (too fast draws red cards) · ←/→: move across the road · hold Space: sprint finish · D: drink · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Faster pace | ↑ / W | ▲ | L ↑ |
| Slower pace | ↓ / S | ▼ | L ↓ |
| Move in | ← / A | L | L ← |
| Move out | → / D | R | L → |
| Kick (hold) (hold) | Space | Kick | A |
| Take a drink | D / E | Drink | X |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
13 events
Hurdles and steeplechase
Try it: practise Hurdles and steeplechase Learn it as a lesson
Goal
- F/J: alternate strides after the gun (about 4.6 per second) · Space: jump the hurdle (best about 2 m before it) · Esc menu
- F/J: alternate strides (about 4.1 per second; ease off on the back straight) · Space: jump (about 2 m before the hurdle) · Esc menu
- ▲/▼: pace (the first press starts you) · ←/→: move in or out · Space: jump the barrier or the water jump · hold K: kick · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Jump the hurdle | Space | Jump | A |
| Faster pace | ↑ / W | ▲ | L ↑ |
| Slower pace | ↓ / S | ▼ | L ↓ |
| Move in | ← / A | L | L ← |
| Move out | → / D | R | L → |
| Kick (hold) (hold) | K / Shift / Shift | Kick | X |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
6 events
Sprints and relays: 200 m, 400 m, 4 × 100 m, 4 × 400 m
Try it: practise Sprints and relays: 200 m, 400 m, 4 × 100 m, 4 × 400 m Learn it as a lesson
Goal
- F/J: alternate strides after the gun (about 7 per second) · inner lanes run a tighter bend · Esc menu
- F/J: alternate strides (about 6 per second); drop to about 80 % of that rhythm on the back straight, then everything home · Esc menu
- F/J: stride on your leg · Space: go when the incoming runner reaches your check mark, and call for the baton (or hand it over) inside the zone · Esc menu
- F/J: stride · Space: go, then take or hand over the baton inside the zone · ▲/▼: move out or in after the break line · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Go, or call for the baton | Space | Go | A |
| Move out | ↑ / W | ▲ | L ↑ |
| Move in | ↓ / S | ▼ | L ↓ |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
9 events
Throws: shot put, discus, hammer, javelin
Try it: practise Throws: shot put, discus, hammer, javelin Learn it as a lesson
Goal
- F/J: start the throw, then one press on each turn beat · ▲/▼: release angle · Space: release on the last beat · Esc menu
- F/J: start, then one press on each of the four turn beats · ▲/▼: release angle · Space: release · Esc menu
- F/J: alternate run-up strides (about 4 per second) · Space: release about 0.2 s after your last stride, behind the arc · ▲/▼: release angle · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Turn on the beat | F / J / ← | Turn | X |
| Raise the take-off angle | ↑ / W | ▲ | L ↑ |
| Lower the take-off angle | ↓ / S | ▼ | L ↓ |
| Release the implement | Space | Release | A |
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
Scoring
- Longest distance or greatest height wins; your best valid attempt counts.
8 events
High jump and pole vault
Try it: practise High jump and pole vault Learn it as a lesson
Goal
- F/J: alternate run-up strides (about 4.4 per second) · Space: take off near the bar · P: pass this height · Esc menu
- ▲/▼: grip height · Q/E: standards · F/J: run-up strides (about 4.5 per second) · Space: plant the pole · P: pass · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Take off | Space | Jump | A |
| Pass this height | P | Pass | X |
| Raise the grip | ↑ / W | ▲ | L ↑ |
| Lower the grip | ↓ / S | ▼ | L ↓ |
| Standards towards the box | Q | Std − | B |
| Standards towards the mat | E | Std + | Y |
Scoring
- Longest distance or greatest height wins; your best valid attempt counts.
Track cycling
Try it: practise Track cycling Learn it as a lesson
Goal
- Best of three rides of three laps · G: gear before the gun · you cruise by default; hold Space to sprint, hold Shift to ease off · ▲/▼: move up or down the banking (diving down gains speed) · sit in your rival's slipstream, then come around · Esc menu
- Three riders, three laps: each rider leads one lap and pulls off · you set the leader's effort: about 90 % on lap 1 (harder and your team loses your wheel), hold Space for full gas after · ▲/▼ cruise level · Esc menu
- Six laps: the derny paces you for three, no passing it · you follow the wheel ahead by default; hold Space to sprint, Shift to ease off · go after the derny pulls off, about 200 m to go · Esc menu
- Pairs: one rider races, the partner rests · C: hand sling (your partner takes over with a push) · sprints every 10 laps (5, 3, 2, 1; the last doubled), +20 for gaining a lap · you follow the wheel by default; Space sprint, Shift ease · Esc menu
- Four races: scratch, tempo (1 point a lap from lap 4), elimination (last rider every two laps is out) and the points race · 40, 38, 36… points for places, the points race adds its points · you follow the wheel by default; Space sprint, Shift ease · Esc menu
- Four riders, 4000 m, the time is taken on the third · you set the leader's effort (▲/▼ cruise level, Space full gas, Shift ease) · C: change the lead (the leader swings up and rejoins at the back) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Sprint (hold) (hold) | Space | Sprint | A |
| Ease off (hold) (hold) | Shift / Shift / E | Ease | X |
| Move up the banking | ↑ / W | ▲ | L ↑ |
| Move down the banking | ↓ / S | ▼ | L ↓ |
| Change gear (before the gun) | G | Gear | B |
| Raise the cruise effort | ↑ / W | ▲ | L ↑ |
| Lower the cruise effort | ↓ / S | ▼ | L ↓ |
| Hand sling to your partner | C / Enter | Sling | B |
Scoring
- One against one: win the bout or match to go through.
- Lowest time wins. Times are game-simulation times, not certified marks.
- Points from every part are added up; the highest total wins.
12 events
Alpine skiing and snowboard PGS
Try it: practise Alpine skiing and snowboard PGS Learn it as a lesson
Goal
- Space: push out of the start · ◀/▶ carve (A/D gently) · hold ↓ to tuck, Shift to skid · ↑ just before a jump to absorb it · pass round the outside of every gate · Esc menu
- Head to head on the red and blue courses · Space when the gates drop · ◀/▶ carve, each turn on the other edge of the board · Shift skid · round the outside of every gate · first to the line wins the heat · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Push out of the start | Space | GO | A |
| Carve left (hold) (hold) | ← | ◀ | L ← |
| Carve right (hold) (hold) | → | ▶ | L → |
| Gentle turn left (hold) (hold) | A | L | X |
| Gentle turn right (hold) (hold) | D | R | B |
| Tuck (hold) (hold) | ↓ / S | TUCK | L ↓ |
| Skid (hold) (hold) | Shift / Shift | SKID | Y |
| Absorb before a jump | ↑ / W | JUMP | L ↑ |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
- One against one: win the bout or match to go through.
12 events
Speed skating (long track)
Try it: practise Speed skating (long track) Learn it as a lesson
Goal
- F/J: alternate pushes · quick running steps off the line, about 2 per second on the straights, 2.6 in the curves · Esc menu
- F/J: alternate pushes · the rhythm zone shows the pace that lasts the distance; pushing faster spends energy you will miss at the end · Esc menu
- F/J: alternate pushes · sit in the pack to save energy · sprints at laps 4, 8 and 12 (3, 2 and 1 points) and at the finish (60, 40, 20…) · Esc menu
- F/J: alternate pushes · Space: change the lead (the leader drops to the back) · share the work: the time is taken on your third skater · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Change the lead | Space | Change | A |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
- Points from every part are added up; the highest total wins.
14 events
Curling
Try it: practise Curling Learn it as a lesson
Goal
- Arrows: move the broom · 1–6: call (draw, guard, takeout, peel, hit and roll, freeze) · T: turn · G: suggestion · Space: deliver, then hold Space to sweep hard or J to sweep · Esc menu
- Before an end: H house or guard, P power play, Space confirms · Arrows: broom · 1–6: call · T: turn · G: suggestion · Space: deliver, then hold Space or J to sweep · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Deliver the stone; while it runs, hold to sweep hard (hold) | Space | Deliver / sweep hard | A |
| Hold to sweep (hold) | J | Sweep | X |
| Call a draw | 1 | 1 Draw | B |
| Call a guard | 2 | 2 Guard | Y |
| Call a takeout | 3 | 3 Takeout | RB |
| Call a peel | 4 | 4 Peel | LB |
| Call a hit and roll | 5 | 5 Roll | RT |
| Call a freeze | 6 | 6 Freeze | LT |
| Switch between in-turn and out-turn | T | Turn | R3 |
| Take the vice-skip's suggested call | G | Suggest | L3 |
| Mixed doubles: put your positioned stone in the house or as the guard | H | House/guard | View |
| Mixed doubles: power play off, left or right | P | Power play | R ↑ |
| Move the broom deeper | ↑ / W | ▲ | L ↑ |
| Move the broom shorter | ↓ / S | ▼ | L ↓ |
| Move the broom left | ← / A | ◀ | L ← |
| Move the broom right | → / D | ▶ | L → |
Scoring
- Score more than the other team before the time or the match ends.
Recurve archery, 70 m
Try it: practise Recurve archery, 70 m Learn it as a lesson
Goal
- Arrows/WASD: move the sight · hold Space to draw, release Space to shoot · X: let down · aim off for the wind · Esc menu
- ←/→/▲/▼ aim · hold Space to draw, release to shoot · one archer of a team on the line at a time: wait while a team-mate draws · X let down · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Move the sight left | ← / A | ◀ | L ← |
| Move the sight up | ↑ / W | ▲ | L ↑ |
| Move the sight down | ↓ / S | ▼ | L ↓ |
| Move the sight right | → / D | ▶ | L → |
| Draw (hold), release to shoot (hold) | Space | Draw | A |
| Let down | X | Let down | X |
Scoring
- Each shot scores by how close it lands to the centre; the highest total wins.
5 events
Swimming (pool)
Try it: practise Swimming (pool) Learn it as a lesson
Goal
- Space: dive on the start signal, touch at the wall · F/J: alternate arm strokes (about 2 per second) · B: breathe on the next stroke · break out before 15 m · Esc menu
- Space: start; touch to turn near each wall (tumble about 1.5 m out; butterfly and breaststroke touch at arm's reach) and at the finish · F/J: alternate strokes, slower in long races to save energy · B: breathe · break out before 15 m · relays: Space sends the next swimmer (not before the touch) · Esc menu
- Space: start; touch with both hands at each wall and at the finish · F then J: arm pull, then leg kick, in a steady rhythm · B: breathe · break out before 15 m · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left arm stroke | F / ← | L | LB |
| Right arm stroke | J / → | R | RB |
| Breathe on the next stroke | B / ↑ | Breathe | X |
| Dive (on the block) or touch the wall | Space | Dive/Touch | A |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
35 events
- Men's 50 m Freestyle
- Women's 50 m Freestyle
- Men's 100 m Freestyle
- Women's 100 m Freestyle
- Men's 200 m Freestyle
- Women's 200 m Freestyle
- Men's 400 m Freestyle
- Women's 400 m Freestyle
- Men's 800 m Freestyle
- Women's 800 m Freestyle
- Men's 1500 m Freestyle
- Women's 1500 m Freestyle
- Men's 100 m Backstroke
- Women's 100 m Backstroke
- Men's 200 m Backstroke
- Women's 200 m Backstroke
- Men's 100 m Breaststroke
- Women's 100 m Breaststroke
- Men's 200 m Breaststroke
- Women's 200 m Breaststroke
- Men's 100 m Butterfly
- Women's 100 m Butterfly
- Men's 200 m Butterfly
- Women's 200 m Butterfly
- Men's 200 m Individual Medley
- Women's 200 m Individual Medley
- Men's 400 m Individual Medley
- Women's 400 m Individual Medley
- Men's 4 × 100 m Freestyle Relay
- Women's 4 × 100 m Freestyle Relay
- Men's 4 × 200 m Freestyle Relay
- Women's 4 × 200 m Freestyle Relay
- Men's 4 × 100 m Medley Relay
- Women's 4 × 100 m Medley Relay
- Mixed 4 × 100 m Medley Relay
Judo and wrestling
Try it: practise Judo and wrestling Learn it as a lesson
Goal
- G: grip · W/↑: forward throw · S/↓: backward throw · A/←: pull (they lean forward) · D/→: push (they lean back) · Space: block (just after their attack starts: counter; underneath: escape) · throw the way they lean · attack within 45 s or get a shido · Esc menu
- G: tie up · W/↑: throw · S/↓: takedown · E: leg attack (freestyle only) · A/←: pull · D/→: push · Space: block, counter or escape · attack the way they lean · drive them out of the circle for a point · do not back out (caution) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Fight for a grip | G | Grip | X |
| Forward throw | W / ↑ | ▲ | L ↑ |
| Backward throw or takedown | S / ↓ | ▼ | L ↓ |
| Pull: the opponent leans forward | A / ← | ◀ | L ← |
| Push: the opponent leans back | D / → | ▶ | L → |
| Block, counter or escape | Space | Block | A |
| Leg attack | E | Legs | B |
Scoring
- One against one: win the bout or match to go through.
- Score more than the other team before the time or the match ends.
33 events
- Men's -60 kg
- Men's -66 kg
- Men's -73 kg
- Men's -81 kg
- Men's -90 kg
- Men's -100 kg
- Men's +100 kg
- Women's -48 kg
- Women's -52 kg
- Women's -57 kg
- Women's -63 kg
- Women's -70 kg
- Women's -78 kg
- Women's +78 kg
- Mixed Team
- Men's Freestyle 57 kg
- Men's Freestyle 65 kg
- Men's Freestyle 74 kg
- Men's Freestyle 86 kg
- Men's Freestyle 97 kg
- Men's Freestyle 125 kg
- Women's Freestyle 50 kg
- Women's Freestyle 53 kg
- Women's Freestyle 57 kg
- Women's Freestyle 62 kg
- Women's Freestyle 68 kg
- Women's Freestyle 76 kg
- Men's Greco-Roman 60 kg
- Men's Greco-Roman 67 kg
- Men's Greco-Roman 77 kg
- Men's Greco-Roman 87 kg
- Men's Greco-Roman 97 kg
- Men's Greco-Roman 130 kg
Boxing and taekwondo
Try it: practise Boxing and taekwondo Learn it as a lesson
Goal
- J: jab · K: cross · L: hook · hold S/↓: to the body · Space: guard · Q: slip (beats head shots, not body shots) · D/→: step in · A/←: step out · punch from range, counter when they miss · stepping in when already close is holding (caution) · Esc menu
- K: roundhouse kick · L: front kick · I: turning kick · J: punch (trunk) · hold W/↑: kick to the head · Space: guard · Q: lean back · D/→: step in · A/←: step out · trunk 2, head 3, turning kick 4 or 5, punch 1 · stay inside the octagon · attack within 15 s or get a gam-jeom · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Jab with the lead hand | J | Jab | X |
| Cross: straight punch with the rear hand | K | Cross | B |
| Hook | L | Hook | Y |
| Hold to punch to the body (hold) | S / ↓ | Body | L ↓ |
| Guard | Space | Guard | A |
| Slip or lean back | Q | Slip | RB |
| Step out | A / ← | ◀ | L ← |
| Step in | D / → | ▶ | L → |
| Roundhouse kick | K | Round | X |
| Front kick | L | Front | B |
| Turning kick | I | Turn | Y |
| Punch to the trunk | J | Punch | RB |
| Hold to kick to the head (hold) | W / ↑ | Head | L ↑ |
Scoring
- One against one: win the bout or match to go through.
21 events
- Men's 51 kg (Flyweight)
- Men's 57 kg (Featherweight)
- Men's 63.5 kg (Lightweight)
- Men's 71 kg (Welterweight)
- Men's 80 kg (Middleweight)
- Men's 92 kg (Heavyweight)
- Men's +92 kg (Super Heavyweight)
- Women's 50 kg (Flyweight)
- Women's 54 kg (Bantamweight)
- Women's 57 kg (Featherweight)
- Women's 60 kg (Lightweight)
- Women's 66 kg (Welterweight)
- Women's 75 kg (Middleweight)
- Men's -58 kg
- Men's -68 kg
- Men's -80 kg
- Men's +80 kg
- Women's -49 kg
- Women's -57 kg
- Women's -67 kg
- Women's +67 kg
Badminton, table tennis and tennis
Try it: practise Badminton, table tennis and tennis Learn it as a lesson
Goal
- W/A/S/D or arrows: run (auto-run to the shuttle when no key is held; M toggles it) · Space/J: serve or drive · K: clear · U: lift · L: drop · I: smash · hold Q / E: aim left / right · start the swing just before the shuttle arrives: the timing bar says early or late · let a shuttle that is going out drop · Esc menu
- W/A/S/D or arrows: move (auto-move to the ball when no key is held; M toggles it) · Space/J: serve or topspin drive · L: short push · U: lob · I: smash · hold Q / E: aim left / right · the ball must bounce on your side first: swing just after the bounce · in doubles, partners hit in turn · Esc menu
- W/A/S/D or arrows: run (auto-run to the ball when no key is held; M toggles it) · Space/J: serve or drive · U: lob · L: drop shot · I: smash · hold Q / E: aim left / right · two serves per point · start the swing just before the ball reaches you · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Serve, or drive the ball | Space / J | Drive | A |
| Clear: high to the back of the court | K | Clear | X |
| Lob or lift: high and deep | U | Lift | B |
| Drop shot: short over the net | L | Drop | Y |
| Smash a high ball | I | Smash | RB |
| Hold to aim left (hold) | Q | ◀ Aim | LB |
| Hold to aim right (hold) | E | Aim ▶ | RT |
| Turn auto-run on or off | M | Auto | LT |
| Run towards the net (hold) | W / ↑ | ▲ | L ↑ |
| Run back (hold) | S / ↓ | ▼ | L ↓ |
| Run left (hold) | A / ← | ◀ | L ← |
| Run right (hold) | D / → | ▶ | L → |
Scoring
- One against one: win the bout or match to go through.
- Score more than the other team before the time or the match ends.
15 events
Volleyball and beach volleyball
Try it: practise Volleyball and beach volleyball Learn it as a lesson
Goal
- Hold Space, release in the green: serve (F float/jump, arrows aim) · Space: pass, spike, block · 1–5: set (outside, middle, opposite, pipe, dump) · K tip · L roll · Q/E: block line/cross · Esc menu
- Hold Space, release in the green: serve (F float/jump, arrows aim) · Space: pass, spike, block · 1: set your partner · 5: attack on two · K poke · L roll · Q/E: block line/cross · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Play the ball: serve (hold and release), pass, set, spike or block (hold) | Space / J | Play | A |
| Attack with a tip | K | Tip | X |
| Attack with a roll shot | L | Roll | B |
| Set the outside hitter | 1 | 1 Out | Y |
| Set the middle (quick) | 2 | 2 Mid | RB |
| Set the opposite | 3 | 3 Opp | LB |
| Set the back-row pipe | 4 | 4 Pipe | RT |
| Setter dump: attack on the second contact | 5 | 5 Dump | LT |
| Jump to block, taking away the line | Q | Block line | R3 |
| Jump to block, taking away the cross court | E | Block cross | L3 |
| Switch between float serve and jump serve | F | Serve type | View |
| Aim deep | ↑ / W | ▲ | L ↑ |
| Aim short | ↓ / S | ▼ | L ↓ |
| Aim left | ← / A | ◀ | L ← |
| Aim right | → / D | ▶ | L → |
Scoring
- Score more than the other team before the time or the match ends.
4 events
Team games: football, hockey, handball, water polo, basketball, rugby, ice hockey
Try it: practise Team games: football, hockey, handball, water polo, basketball, rugby, ice hockey Learn it as a lesson
Goal
- Arrows: run · Shift: sprint · Space: pass · E: through ball · R: lob (hold) · hold K, release: shoot (Up/Down aim) · L: tackle · Q: switch · T: tactics · F: skill move · Esc menu
- Arrows: run · Shift: sprint · Space: pass · R: lob (hold) · hold K, release in the green: shoot · L: steal · Q: switch · T: tactics · F: skill move · Esc menu
- Arrows: run · Shift: sprint · Space: pass (backwards) · E or K: kick ahead · L: tackle · Q: switch · T: tactics · conversion: hold K, release in the green · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Run up the screen (hold) | ↑ / W | ▲ | L ↑ |
| Run down the screen (hold) | ↓ / S | ▼ | L ↓ |
| Run left (hold) | ← / A | ◀ | L ← |
| Run right (hold) | → / D | ▶ | L → |
| Sprint while held (hold) | Shift / Shift | Sprint | X |
| Pass toward the arrows | Space / J | Pass | A |
| Through ball or kick ahead | E | Through | B |
| Hold for a lob pass or a high shot (hold) | R | Lob | Y |
| Hold and release to shoot (hold) | K | Shoot | RB |
| Tackle the ball carrier | L | Tackle | LB |
| Skill move (step-over, crossover) | F | Skill | RT |
| Switch to the player nearest the ball | Q | Switch | LT |
| Change the tactics | T | Tactics | R3 |
Scoring
- Score more than the other team before the time or the match ends.
16 events
- Men's Water Polo Tournament
- Women's Water Polo Tournament
- Men's Basketball Tournament
- Women's Basketball Tournament
- Men's 3×3 Basketball Tournament
- Women's 3×3 Basketball Tournament
- Men's Hockey Tournament
- Women's Hockey Tournament
- Men's Football Tournament
- Women's Football Tournament
- Men's Handball Tournament
- Women's Handball Tournament
- Men's Rugby Sevens Tournament
- Women's Rugby Sevens Tournament
- Men's Tournament
- Women's Tournament
Diving, gymnastics and trampoline
Try it: practise Diving, gymnastics and trampoline Learn it as a lesson
Goal
- Space: take off as the take-off marker crosses the middle · Space again: open (kick out) when the rotation marker reaches the middle · Space as you reach the water: rip entry · F, J and K do each step on its own · the judges see take-off, height, opening, rotation, entry and distance from the board · Esc menu
- Space: take off (or release) as the take-off marker crosses the middle · Space again: open when the rotation marker reaches the middle · Space at touchdown: stick the landing · F, J and K do each step on its own · falls cost 1.0 · Esc menu
- Space: take off from the in-bounces as the marker crosses the middle · Space again: open when the rotation marker reaches the middle · Space as you touch the bed: rebound into the next skill (a miss ends the routine) · stay near the centre cross · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Next step: take off, open or land | Space / Enter | Go | A |
| Take off | F | Up | X |
| Open (kick out) | J | Open | B |
| Land or enter the water | K | Land | Y |
Scoring
- A panel of judges scores difficulty and execution; the highest score wins.
24 events
- Men's 3 m Springboard
- Women's 3 m Springboard
- Men's 10 m Platform
- Women's 10 m Platform
- Men's Synchronised 3 m Springboard
- Women's Synchronised 3 m Springboard
- Men's Synchronised 10 m Platform
- Women's Synchronised 10 m Platform
- Men's Floor Exercise
- Men's Pommel Horse
- Men's Rings
- Men's Vault
- Men's Parallel Bars
- Men's Horizontal Bar
- Men's Individual All-Around
- Men's Team
- Women's Vault
- Women's Uneven Bars
- Women's Balance Beam
- Women's Floor Exercise
- Women's Individual All-Around
- Women's Team
- Men's Trampoline Individual
- Women's Trampoline Individual
Shooting
Try it: practise Shooting Learn it as a lesson
Goal
- Space: raise the pistol, then hold Space to hold your breath · arrows/WASD: move the sight to the middle of the wobble · F: squeeze the trigger · X: lower · Esc menu
- Arm down until the series starts · Space: raise · F: five shots, one per target, within the series time · arrows/WASD: sight between series · Esc menu
- Arm down until the target faces · Space: raise · F: fire within 3 s · arrows/WASD: sight between shots · Esc menu
- Space: raise the rifle, then hold Space to hold your breath · arrows/WASD: move the sight to the middle of the wobble · F: squeeze the trigger · X: lower · Esc menu
- Space: call (the target comes within 1 s) · ←/→: less or more lead, ↑/↓: over or under · F: one shot per target (a double: F twice) · Esc menu
- Space: call for the target · ←/→: less or more lead, ↑/↓: over or under · F: fire (two barrels) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Move the sight left | ← / A | ◀ | L ← |
| Move the sight up | ↑ / W | ▲ | L ↑ |
| Move the sight down | ↓ / S | ▼ | L ↓ |
| Move the sight right | → / D | ▶ | L → |
| Raise the rifle, then hold to hold your breath (hold) | Space | Breath | A |
| Squeeze the trigger | F / Enter | Fire | X |
| Lower the rifle | X | Lower | B |
| Call for the target | Space | Pull | A |
| Less lead | ← / A | ◀ | L ← |
| More lead | → / D | ▶ | L → |
| Shoot over | ↑ / W | ▲ | L ↑ |
| Shoot under | ↓ / S | ▼ | L ↓ |
Scoring
- Each shot scores by how close it lands to the centre; the highest total wins.
15 events
- Men's 10 m Air Pistol
- Women's 10 m Air Pistol
- Men's 25 m Rapid Fire Pistol
- Women's 25 m Pistol
- Men's 10 m Air Rifle
- Women's 10 m Air Rifle
- Men's 50 m Rifle 3 Positions
- Women's 50 m Rifle 3 Positions
- Men's Skeet
- Women's Skeet
- Men's Trap
- Women's Trap
- 10 m Air Pistol Mixed Team
- 10 m Air Rifle Mixed Team
- Skeet Mixed Team
Rowing
Try it: practise Rowing Learn it as a lesson
Goal
- Hold Space for the drive, release at the finish · recover slowly up the slide, catch again · ▲/▼: stroke power · pace yourself over 2000 m · Esc menu
- You row stroke and the crew follows · hold Space for the drive, release at the finish · keep rate and drive steady to stay together · ▲/▼: power · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Drive (hold), release at the finish (hold) | Space | Drive | A |
| More stroke power | ↑ / W | ▲ | L ↑ |
| Less stroke power | ↓ / S | ▼ | L ↓ |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
14 events
Canoe and kayak
Try it: practise Canoe and kayak Learn it as a lesson
Goal
- Canoe slalom: one side (first stroke picks it) · hold F/J to paddle · ◀/▶: sweep or reverse sweep · W/S: J-stroke · green down, red up · Esc menu
- Slalom: gates in order, green downstream, red upstream · hold F/J to paddle · ◀/▶: sweep to turn · touch 2 s, missed gate 50 s · Esc menu
- Kayak cross: four boats off the ramp · hold F/J to paddle, ◀/▶ to turn · every gate (red: upstream) · Space: roll in the roll zone · first to the line · Esc menu
- Canoe: one side only · hold F or J per pull (the first picks your side), release at the hip · no rudder: W/S sets the J-stroke that keeps you straight · Esc menu
- Canoe double: your partner paddles the other side, in your rhythm · hold F or J per pull, release at the hip · W/S: J-stroke strength · Esc menu
- Hold F (left) or J (right) for each pull and release at the hip; alternate sides · A/D: rudder · keep a high, clean tempo and stay in your lane · Esc menu
- You set the crew's rhythm · hold F (left) or J (right) per pull, release at the hip, alternate · A/D: rudder · a steady tempo keeps the crew together · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left paddle stroke (hold, release at the hip) (hold) | F | L | LB |
| Right paddle stroke (hold, release at the hip) (hold) | J | R | RB |
| Sweep stroke: turn left (hold) (hold) | ← / A | ◀ | L ← |
| Sweep stroke: turn right (hold) (hold) | → / D | ▶ | L → |
| Stronger J-stroke | W / ↑ | ▲ | L ↑ |
| Weaker J-stroke | S / ↓ | ▼ | L ↓ |
| Eskimo roll | Space | Roll | A |
| Rudder left (hold) (hold) | A | ◀ | L ← |
| Rudder right (hold) (hold) | D | ▶ | L → |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
- One against one: win the bout or match to go through.
16 events
- Men's Canoe Single (C-1)
- Women's Canoe Single (C-1)
- Men's Kayak Single (K-1)
- Women's Kayak Single (K-1)
- Men's Kayak Cross
- Women's Kayak Cross
- Men's Canoe Single 1000 m (C-1)
- Men's Canoe Double 500 m (C-2)
- Men's Kayak Single 1000 m (K-1)
- Men's Kayak Double 500 m (K-2)
- Men's Kayak Four 500 m (K-4)
- Women's Canoe Single 200 m (C-1)
- Women's Canoe Double 500 m (C-2)
- Women's Kayak Single 500 m (K-1)
- Women's Kayak Double 500 m (K-2)
- Women's Kayak Four 500 m (K-4)
Ski cross and snowboard cross
Try it: practise Ski cross and snowboard cross Learn it as a lesson
Goal
- Four riders, one start gate · Space when the gate drops, then on the down side of rollers to pump · ◀/▶ steer, ↓ tuck, Shift skid, ↑ absorb before jumps · contact allowed · first to the line · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Push out of the gate, then pump the rollers | Space | PUMP | A |
| Carve left (hold) (hold) | ← | ◀ | L ← |
| Carve right (hold) (hold) | → | ▶ | L → |
| Gentle turn left (hold) (hold) | A | L | X |
| Gentle turn right (hold) (hold) | D | R | B |
| Tuck (hold) (hold) | ↓ / S | TUCK | L ↓ |
| Skid (hold) (hold) | Shift / Shift | SKID | Y |
| Absorb before a jump | ↑ / W | JUMP | L ↑ |
Scoring
- One against one: win the bout or match to go through.
5 events
Bobsleigh, skeleton and luge
Try it: practise Bobsleigh, skeleton and luge Learn it as a lesson
Goal
- F/J: push strides once the track is clear · Space: load in before the line · ◀/▶ steer: ride up the wall, steer down before each exit so the sled does not cross the track · Esc menu
- F/J: pull off the handles, then paddle · Space: lie back · ◀/▶ steer: ride up the wall, steer down before each exit · ↑: touch the pad after the finish (team relay) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Push stride or paddle stroke | F | L | LB |
| Push stride or paddle stroke | J | R | RB |
| Load into the sled, or lie back | Space | LOAD | A |
| Steer left (hold) (hold) | ← / A | ◀ | L ← |
| Steer right (hold) (hold) | → / D | ▶ | L → |
| Touch the pad (team relay) | ↑ / W | PAD | L ↑ |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
12 events
Cross-country skiing and ski mountaineering
Try it: practise Cross-country skiing and ski mountaineering Learn it as a lesson
Goal
- F/J: pole and kick in rhythm · 1 climbing technique, 2 flat technique, 3 tuck on descents · Esc menu
- F/J: pole and kick in rhythm · 1 climbing technique, 2 flat technique, 3 tuck · C: change skis at the stop · Esc menu
- F/J: step in rhythm on skins and on foot · C: transition at each stop (skis on the backpack, skins on, skins off) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Climbing technique | 1 / Q | Climb | A |
| Flat technique | 2 / W | Flat | X |
| Tuck for descents | 3 / E | Tuck | B |
| Change skis or make the transition | C / Space | Change | A |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
- One against one: win the bout or match to go through.
15 events
- Men's 10 km Freestyle
- Women's 10 km Freestyle
- Men's 20 km Skiathlon
- Women's 20 km Skiathlon
- Men's 50 km Classical
- Women's 50 km Classical
- Men's 4 × 7.5 km Relay
- Women's 4 × 7.5 km Relay
- Men's Sprint Classical
- Women's Sprint Classical
- Men's Team Sprint Freestyle
- Women's Team Sprint Freestyle
- Men's Sprint
- Women's Sprint
- Mixed Relay
Biathlon
Try it: practise Biathlon Learn it as a lesson
Goal
- F/J: skate in rhythm · 1 V1 for climbs, 2 V2 for flats, 3 tuck · at the range, Space fires when the sight is on the target · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Climbing technique | 1 / Q | Climb | X |
| Flat technique | 2 / W | Flat | B |
| Tuck for descents | 3 / E | Tuck | Y |
| Fire at the target | Space | Fire | A |
| Sight click: move the shots left | Z / , | ◀ Sight | RT |
| Sight click: move the shots right | X / . | Sight ▶ | LT |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
11 events
Ski jumping
Try it: practise Ski jumping Learn it as a lesson
Goal
- Space: leave the bar, take off at the edge of the table, then land with a telemark · Up/Down: lean forward or back in the air (about 8° flies furthest) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Leave the bar, take off or land | Space | Jump | A |
| Lean forward | ↑ / W | ▲ | L ↑ |
| Lean back | ↓ / S | ▼ | L ↓ |
| Coach: lower the start gate by one | G | Gate −1 | X |
Scoring
- Points from every part are added up; the highest total wins.
6 events
Freestyle skiing and snowboard (judged)
Try it: practise Freestyle skiing and snowboard (judged) Learn it as a lesson
Goal
- Space drops in and then does whatever is due. Hold S to scrub speed into the green zone, F takes off, J opens out of the rotation, K lands. Air, form and landing are judged and multiplied by the degree of difficulty.
- Space drops in and then does whatever is due. Hold S to check your speed until the landing marker sits in the green zone. F pops at the lip, G grabs, J opens to spot the landing, K lands. On a rail press B (or Space) at every wobble and K to pop off.
- Space drops in and then does whatever is due. D pumps at the bottom of each wall, F pops at the lip, G grabs, J opens, K lands back in the pipe. Five hits: more speed means more amplitude.
- Space (or F) drops in. F turns left and J turns right at each bump, in rhythm. At the two air bumps Space pops, opens and lands (or D pops, H opens, K lands). Turns, air and speed are scored.
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Drop in, pop, grab, open or land: whatever is due now | Space / Enter | Go | A |
| Hold to check your speed (hold) | S / ↓ | Check | X |
| Pop at the lip | F | Pop | B |
| Open up and spot the landing | J | Open | Y |
| Absorb the landing | K | Land | RB |
| Grab the skis or the board | G | Grab | Y |
| Pump the transition | D | Pump | X |
| Catch your balance on the rail | B | Balance | RT |
| Turn left at the bump | F / ← | Left | LB |
| Turn right at the bump | J / → | Right | RB |
Scoring
- A panel of judges scores difficulty and execution; the highest score wins.
- One against one: win the bout or match to go through.
19 events
- Men's Aerials
- Women's Aerials
- Men's Freeski Big Air
- Women's Freeski Big Air
- Men's Freeski Halfpipe
- Women's Freeski Halfpipe
- Men's Freeski Slopestyle
- Women's Freeski Slopestyle
- Men's Moguls
- Women's Moguls
- Men's Dual Moguls
- Women's Dual Moguls
- Mixed Team Aerials
- Men's Snowboard Big Air
- Women's Snowboard Big Air
- Men's Snowboard Halfpipe
- Women's Snowboard Halfpipe
- Men's Snowboard Slopestyle
- Women's Snowboard Slopestyle
Skateboarding, BMX freestyle and surfing (judged)
Try it: practise Skateboarding, BMX freestyle and surfing (judged) Learn it as a lesson
Goal
- Space drops in and then does whatever is due. D pumps at the bottom of each transition, F pops at the coping, G grabs, J opens out of the rotation, K lands. On a lip trick press B (or Space) at every wobble and K to drop back in. The run lasts until the buzzer.
- Space drops in and then does whatever is due. F pops at each obstacle, J catches the board, K lands. On a rail or ledge press B (or Space) at every wobble and K to pop off. Runs and single tricks are judged; your best run and best two tricks count.
- Wait in the lineup for a good wave. A (or Space) paddles for it as it peaks; with priority the wave is yours, without it you risk an interference. On the wave press D (or Space) at each section, F for an air on a lip (J opens, K lands), T to pull into a barrel and K to come out. Your best two waves count.
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Drop in, paddle, pump, pop, grab, open or land: whatever is due now | Space / Enter | Go | A |
| Pump the transition | D | Pump | X |
| Pop at the coping or the obstacle | F | Pop | B |
| Grab the board | G | Grab | Y |
| Open up and spot the landing | J | Open | RB |
| Absorb the landing | K | Land | LB |
| Catch your balance on the coping, rail or ledge | B | Balance | RT |
| Paddle for the wave | A | Paddle | L ← |
| Turn at the section | D | Turn | L → |
| Launch an air off the lip | F | Air | X |
| Pull into the barrel | T | Barrel | B |
Scoring
- A panel of judges scores difficulty and execution; the highest score wins.
- One against one: win the bout or match to go through.
8 events
Figure skating, rhythmic gymnastics, artistic swimming and breaking (judged)
Try it: practise Figure skating, rhythmic gymnastics, artistic swimming and breaking (judged) Learn it as a lesson
Goal
- Space takes your start and then does whatever is due. D (or Space) on every count of a hybrid, together with your partners; hold H (or Space) through a technical element; in acrobatics F launches, J opens, K enters the water. Execution, artistic impression and synchronization are judged.
- Space takes your start and then does whatever is due. D (or Space) on every beat of the toprock and footwork and every rotation of a power move; hold H (or Space) for a freeze; F, J and K for air moves. After both throwdowns nine judges vote; best of three rounds.
- Space takes your start and then does whatever is due. F throws the apparatus or leaves the floor, J opens out of the rolls under it, K catches it; D (or Space) on every beat of the steps and handling; hold H (or Space) through a balance. D judges count the difficulty, E judges deduct faults.
- Space takes your start and then does whatever is due. F takes off, J checks out of the rotation, K lands; D (or Space) on every revolution of a spin and every beat of a sequence; hold H (or Space) through a lift and let go on the cue. Nine judges give each element its grade of execution.
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Start, take off, check out, land, hit the beat or hold: whatever is due now (hold) | Space / Enter | Go | A |
| Take off or throw | F | Pop | X |
| Open up and spot the landing | J | Open | B |
| Absorb the landing | K | Land | Y |
| Hit the beat or the revolution | D | Beat | RB |
| Hold the position, release on the cue (hold) | H | Hold | LB |
Scoring
- A panel of judges scores difficulty and execution; the highest score wins.
- One against one: win the bout or match to go through.
11 events
Fencing: épée, foil and sabre
Try it: practise Fencing: épée, foil and sabre Learn it as a lesson
Goal
- D/→ advance · A/← retreat · J lunge · K extend the arm · L flèche · hold ↑ head, ↓ low, Q arm (the whole body is target) · Space parry high · B parry low · H beat · U point in line · no right of way: hits within 45 ms both score · Esc menu
- D/→ advance · A/← retreat · J lunge · K extend · L flèche · hold ↓ low line · Space parry high · B parry low · then riposte (K) · H beat a point in line · U point in line · target: the trunk only (arms and head are off target) · right of way: the attack beats the counter-attack · Esc menu
- D/→ advance · A/← retreat · J lunge · K cut · hold ↑ head, Q arm · Space parry high · B parry low · then riposte (K) · H beat · U point in line · target: above the waist · right of way · no flèche in sabre · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Lunge | J | Lunge | X |
| Extend the arm (attack or riposte) | K | Extend | B |
| Flèche (running attack) | L | Flèche | Y |
| Parry in the high line | Space | Parry ↑ | A |
| Parry in the low line | B | Parry ↓ | RB |
| Beat the opponent's blade | H | Beat | LB |
| Point in line | U | Line | RT |
| Hold to aim at the head (hold) | W / ↑ | Head | L ↑ |
| Hold to aim low (hold) | S / ↓ | Low | L ↓ |
| Hold to aim at the arm (hold) | Q | Arm | LT |
| Retreat | A / ← | ◀ | L ← |
| Advance | D / → | ▶ | L → |
Scoring
- One against one: win the bout or match to go through.
- Score more than the other team before the time or the match ends.
12 events
Weightlifting
Try it: practise Weightlifting Learn it as a lesson
Goal
- When called: Space lifts the bar off the platform, Space again for the second pull as the bar reaches mid-thigh, Space to pull under · clean & jerk: Space to dip, drive, split, then Space to bring the feet into line · hold still for the down signal, then L lowers · ↑/↓ set your next weight, Enter declares it (two changes allowed; none in the last 30 s) · C challenges a no-lift · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Lift, second pull, pull under, dip, drive, split, feet into line (the next move) | Space | Go | A |
| Next weight +1 kg | ↑ / W | ▲ | L ↑ |
| Next weight −1 kg | ↓ / S | ▼ | L ↓ |
| Declare the next weight | Enter / K | Declare | X |
| Lower the bar (only after the down signal) | L | Lower | B |
| Challenge the referees' decision | C | Challenge | Y |
Scoring
- Longest distance or greatest height wins; your best valid attempt counts.
10 events
Sport climbing
Try it: practise Sport climbing Learn it as a lesson
Goal
- Boulders: S starts an attempt · Space/K static move · hold J to charge a dyno, release when the bar is in the green · R shakes out the pump · X lets go to try again · top 25, high zone 10, low zone 5, minus 0.1 per failed attempt · lead: one attempt, C clips each quickdraw (a missed clip ends the climb) · holds 1–10 score 1, 11–20 score 2, 21–30 score 3, 31–40 score 4 · Esc menu
- Ready, then three tones: Space leaves the pad on the third (under 0.1 s after it is a false start, eliminated) · F/← and J/→ alternate hands up the 15 m wall · keep the rhythm: a move before the bar fills slips and costs time, too early falls · slap the top pad · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Step onto the wall and start an attempt | S | Start | X |
| Make the next move with a static reach | Space / K | Move | A |
| Hold to charge a dynamic move, release to jump (hold) | J | Dyno | B |
| Shake out on this hold to recover from the pump | R | Rest | Y |
| Clip the rope into the quickdraw | C | Clip | RB |
| Drop off the boulder to try again | X | Let go | LB |
| Leave the start pad on the third tone | Space | Go | A |
| Left hand to the next hold | F / ← | L | LB |
| Right hand to the next hold | J / → | R | RB |
Scoring
- Points from every part are added up; the highest total wins.
- One against one: win the bout or match to go through.
Golf
Try it: practise Golf Learn it as a lesson
Goal
- Space starts the backswing, Space again sets the power (the meter rising), Space a third time strikes as the meter falls through the mark: early pulls and hooks left, late pushes and slices right · ←/→ aim (the dots show the carry) · ↑/↓ club (on the green: the putter's range) · read the wind and the slope arrows · water: 1 penalty stroke; out of bounds: stroke and distance · 40 s per stroke · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Start the backswing, set the power, then strike at the mark | Space / K | Swing | A |
| Aim left | ← / A | L | L ← |
| Aim right | → / D | R | L → |
| A longer club (on the green: a longer putter range) | ↑ / W | Longer | L ↑ |
| A shorter club (on the green: a shorter putter range) | ↓ / S | Shorter | L ↓ |
Scoring
- Points from every part are added up; the highest total wins.
Equestrian: dressage, eventing, jumping
Try it: practise Equestrian: dressage, eventing, jumping Learn it as a lesson
Goal
- Enter starts the test · T as the horse reaches each marker (the marker bar fills) · Space on each beat of the gait (the rhythm bar) · off-beat aids make the horse tense · a transition aid where none is due is an error of course (2, then 4 points; the third eliminates) · five judges mark each movement 0–10 · Esc menu
- Three tests with one horse: dressage (Enter, T at the markers, Space on the beat), cross-country (↑/↓ pace, B balance, Space take-off; refusal 20, frangible 11, dangerous riding 25, 0.4 per second over the optimum) and jumping (4 per fault) · the horse inspection before the jumping · watch the energy bar: an exhausted horse is stopped · Esc menu
- ↑/↓ pace (the horse follows the course) · B half-halt to balance before a fence · Space asks for the take-off inside 5 m: your ask decides the spot (the take-off bar: the mark is ideal; without an ask the horse goes deep) · knockdown 4 faults, first refusal 4, the second eliminates · 1 fault per second over the time allowed · U urges (never on a tired horse: abuse eliminates) · R retires · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Dressage: the aid in the rhythm · courses: ask for the take-off | Space | Aid / jump | A |
| Enter the arena and begin the test | Enter | Enter | X |
| The transition aid as the horse reaches the marker | T | Transition | B |
| More pace | ↑ / W | Faster | L ↑ |
| Less pace | ↓ / S | Slower | L ↓ |
| Balance | B | Half-halt | Y |
| The whip or spurs: a short burst, never on a tired horse (welfare rules apply) | U | Urge | RB |
| Retire to spare the horse | R | Retire | LB |
Scoring
- A panel of judges scores difficulty and execution; the highest score wins.
- Several stages or events; the best overall result wins.
- Points from every part are added up; the highest total wins.
6 events
Short-track speed skating
Try it: practise Short-track speed skating Learn it as a lesson
Goal
- F/J: push in rhythm · ←/→: line · Space: skate kick · Esc menu
- F/J: push · ←/→: line · E: exchange · Space: kick · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F | L | LB |
| Right foot | J | R | RB |
| Move towards the blocks | ← / A | In | L ← |
| Move wider | → / D | Out | L → |
| Skate kick at the finish line | Space | Kick | A |
| Push your next teammate into the race | E / Enter | Push | X |
Scoring
- One against one: win the bout or match to go through.
9 events
Open-water swimming (10 km)
Try it: practise Open-water swimming (10 km) Learn it as a lesson
Goal
- ▲/▼: stroke rate · ←/→: line · E: sight · F: feet · G: feed · Space: kick · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Faster stroke rate | ↑ / W | ▲ | L ↑ |
| Slower stroke rate | ↓ / S | ▼ | L ↓ |
| Line further inside | ← / A | In | L ← |
| Line further outside | → / D | Out | L → |
| Lift your head and sight the next buoy | E | Sight | X |
| Swim on the feet of the swimmer ahead, or swim your own line | F | Feet | B |
| Take a bottle from your feeding pole | G | Feed | Y |
| Kick for the finish (hold) (hold) | Space | Kick | A |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
Cycling: road (prototype)
Try it: practise Cycling: road (prototype) Learn it as a lesson
Goal
- ▲/▼: power · Space: attack · W/S: move up/back · G: feed · O: team order · Esc menu
- ▲/▼: power · Space: all out · A: aero position · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| More power | ↑ | ▲ | L ↑ |
| Less power | ↓ | ▼ | L ↓ |
| Attack (hold) (hold) | Space | Attack | A |
| Move up in the group | W | Front | X |
| Drop back in the group | S | Back | B |
| Take a musette or a bottle | G | Feed | Y |
| Change your team's order | O | Order | RB |
| Aero position on or off | A | Aero | L ← |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
Cycling: mountain bike and BMX (prototype)
Try it: practise Cycling: mountain bike and BMX (prototype) Learn it as a lesson
Goal
- ▲/▼: power · Space: attack · L: A or B line · G: bottle in tech zones · Esc menu
- Space or F/J: gate, then hold to pedal · ↑: pump at each lip · ←/→: line · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| More power | ↑ | ▲ | L ↑ |
| Less power | ↓ | ▼ | L ↓ |
| Attack (hold) (hold) | Space | Attack | A |
| Switch between the A line and the B line | L / A / B | Line | L ← |
| Take a bottle in the tech zone | G | Feed | X |
| Out of the gate, then pedal (hold) (hold) | Space / F / J | Pedal | A |
| Pump the roller or pop the jump | ↑ / W | Pump | L ↑ |
| Inside line through the berms | ← / A | Inside | L ← |
| Outside line through the berms | → / D | Outside | L → |
Scoring
- Lowest time wins. Times are game-simulation times, not certified marks.
Sailing (prototype)
Try it: practise Sailing (prototype) Learn it as a lesson
Goal
- ←/→: steer · T: tack · Y: gybe · S: sails · P: turns · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Steer to port (left) | ← / A | L | L ← |
| Steer to starboard (right) | → / D | R | L → |
| Tack: turn through the wind | T | Tack | A |
| Gybe: turn the stern through the wind | Y | Gybe | X |
| Ease the sails or sheet in | S / Space | Sails | L ↓ |
| Take the penalty turns owed | P | Turns | B |
Scoring
- Points from every part are added up; the highest total wins.
10 events
Multi-event competitions (prototype)
Try it: practise Multi-event competitions (prototype) Learn it as a lesson
Goal
- F/J: alternate strides after the gun (about 4.6 per second) · Space: jump the hurdle (best about 2 m before it) · Esc menu
- →: step in · ←: step back · Space: lunge · F: parry · Esc menu
- ▲/▼: pace · Space: attack · T: transition · Esc menu
- Space: leave the bar, take off at the edge of the table, then land with a telemark · Up/Down: lean forward or back in the air (about 8° flies furthest) · Esc menu
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Left foot | F / ← | L | LB |
| Right foot | J / → | R | RB |
| Jump the hurdle | Space | Jump | A |
| Step towards the opponent | → / D | In | L → |
| Step back | ← / A | Out | L ← |
| Lunge (attack) | Space / J | Lunge | A |
| Parry | F | Parry | X |
| Faster | ↑ / W | ▲ | L ↑ |
| Slower | ↓ / S | ▼ | L ↓ |
| Attack (hold) (hold) | Space | Attack | A |
| Next transition action | T / Enter | Next | X |
| Lean forward | ↑ / W | ▲ | L ↑ |
| Lean back | ↓ / S | ▼ | L ↓ |
| Coach: lower the start gate by one | G | Gate −1 | X |
Scoring
- Points from every part are added up; the highest total wins.
- Several stages or events; the best overall result wins.
- Lowest time wins. Times are game-simulation times, not certified marks.
10 events
Ways to play
- Practice (offline) Works offline Open
- Lesson: learn the 100 m Works offline Open
- Practice drills Works offline Open
- Race online Not on this site yet: it has no match server.
- Format Not on this site yet: it has no match server.
- Championship (offline) Works offline Open
- Games: every sport (offline) Works offline Open
- Party: play with friends Works offline Open
- Watch Not on this site yet: it has no match server.
- Replays Not on this site yet: it has no match server.
- Photo finish Works offline Open
- Photo mode Works offline Open
- Ceremony narration Works offline Open
- Athletes' Village (prototype) Works offline Open
- Ranked ladder Not on this site yet: it has no match server.
- Achievements Works offline Open
- Medals Not on this site yet: it has no match server.
- Store (TEST MODE) Not on this site yet: it has no match server.
- Membership (subscription) Not on this site yet: it has no match server.
- Settings Works offline Open
- Accessibility and controls Works offline Open
- Report a bug Works offline Open
- Guide Works offline Open